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Bitcoin Cash Block Explorer down?

https://bitcoincash.blockexplorer.com shows error for more than 24 hours now. Weird thing is, their other subdomains (Bitcoin Legacy, Zcash) work OK.
submitted by fuxoft to btc [link] [comments]

Bitcoin Cash Block Explorer down? /r/btc

Bitcoin Cash Block Explorer down? /btc submitted by ABitcoinAllBot to BitcoinAll [link] [comments]

The really dark pools of Bitcoins, where not even block explorer can track you down

The really dark pools of Bitcoins, where not even block explorer can track you down submitted by the-ace to Bitcoin [link] [comments]

If blockchainpdgbzk is down and I had that set has my "online block explorer" then... /r/Bitcoin

If blockchainpdgbzk is down and I had that set has my submitted by HiIAMCaptainObvious to BitcoinAll [link] [comments]

[Draw #59] It’s almost time to see who our winner is, the draw awaits!

Here’s the part where we get one in the crowd.

TL;DR - This post is for the sole purpose of choosing a winner. If you commented in this [Drawing Thread], you are entered in the drawing and don't need to do anything else. By 16:00 UTC, the winner will be selected. The Bitcoin (BTC) blockchain will be used to pick this winner. This can be verified at any device running Python 3.5, and you do not need to own Bitcoin in order to participate.
Additionally, all information to replicate the Drawing at home is available on Dropbox and GitHub, scroll down for more information.
Importantly, this post WILL NOT BE EDITED in order to keep the integrity of the Drawing. To verify this, there will not be an asterisk during the time passed since its creation. The winner will be announced in a stickied comment.
DISCLAIMER: Some of the information may be unrevised, but procedures are the same as prior draws. Thank you.
Off Topic:
The [Discussion] Thread at /millionairemakersmeta is open. All comments are welcome there for any inquiries.
[Discussion for Fall and Winter 2020-2021]: https://old.reddit.com/millionairemakersmeta/comments/iw8mse/_/
Explanation!
The Bitcoin (BTC) blockchain will be used to choose a winner. Once the time listed has passed, there will be an active check to determine the blockchain's winning hash. Like before, this subreddit will wait for the 3rd Block after the time (being 16:00 UTC) to select the winner.
If a block is discovered by 15:59 UTC, it will not be counted towards the counter of three blocks. If it's discovered by 16:00:00 UTC, then it will decrease the counter. This can be checked by seeing the timestamp given to it by blockchain explorers.
You are able to see how this subreddit will verify the winner by checking the GitHub repository, which also includes a back-up plan in case of an emergency.
Standard Protocol:
This post will not be edited! This is to prevent tampering of the hash or files by any of the moderators. To prove this, look for the lack of an asterisk near the time since creation.
To verify if a hash for a file is that of Draw #59, upload the file of choice to a SHA-256 generator, and match it with its respective hash output. The result you receive should be the same as what is listed here.
If you are interested in doing this for yourself, download Python 3.5 or better and follow the path to the folder labeled: MM59
Status Reports:
I will be commenting on the progress of the drawing via the comments, so other users can keep track of the progress. These comments will be pinned at the top of the post and be distinguished. Most likely, after 1:00 PM ET, the pinned comment will be announcing the winner.
If you can run Python yourself and follow the instructions, you will be able to find the winner. Make sure the hash released from the blockchain and the total number of participants match with what is described below. In addition, thank you for your patience.
Information Used For Draw #59:
GitHub Repository: https://github.com/lilfruini/CommentGathering-MillionaireMakers/tree/masteMM59 SHA-256 of Comment IDs: 6bdfd8d448bad1a0e13011f269b1d1d6b83416a872b0ea79493c075d53506461 SHA-256 of Authors: ed70c96c86ec382e462e8c045e2a9fcdd6b8665b4e6fdd4f180185508e97bc10 SHA-256 of DQed Age: 89db4164e849a1a5638eaf69249b552fe475c7091c9f34792b0907d367fec80e SHA-256 of Multiple Posters: f3c08ddbec20b198b0f8fc5fca351919aa856b4a9bb03993fbe003021b367dc9 SHA-256 of Truncated IDs: acca048cd9bc8dfaf8d65987c45c31d704955e69fc8af141105b9af4573a8a73 Block Selection: The Third Bitcoin Block After 18 October 2020 - 16:00:00 UTC Total Participants: 7,252 
submitted by MakerOfMillionaires to millionairemakers [link] [comments]

[Draw #58] We have our comments, and soon we’ll have our winner!

Alright.

TL;DR - This post is for the sole purpose of choosing a winner. If you commented in this [Drawing Thread], you are entered in the drawing and don't need to do anything else. By 16:00 UTC, the winner will be selected. The Bitcoin (BTC) blockchain will be used to pick this winner. This can be verified at any device running Python 3.5, and you do not need to own Bitcoin in order to participate.
Additionally, all information to replicate the Drawing at home is available on Dropbox and GitHub, scroll down for more information.
Importantly, this post WILL NOT BE EDITED in order to keep the integrity of the Drawing. To verify this, there will not be an asterisk during the time passed since its creation. The winner will be announced in a stickied comment.
DISCLAIMER: Some of the information may be unrevised, but procedures are the same as prior draws. Thank you.
Off Topic:
The [Discussion] Thread at /millionairemakersmeta is open. All comments are welcome there for any inquiries.
[Discussion for Fall and Winter 2020-2021]: https://old.reddit.com/millionairemakersmeta/comments/iw8mse/_/
Explanation!
The Bitcoin (BTC) blockchain will be used to choose a winner. Once the time listed has passed, there will be an active check to determine the blockchain's winning hash. Like before, this subreddit will wait for the 3rd Block after the time (being 16:00 UTC) to select the winner.
If a block is discovered by 15:59 UTC, it will not be counted towards the counter of three blocks. If it's discovered by 16:00:00 UTC, then it will decrease the counter. This can be checked by seeing the timestamp given to it by blockchain explorers.
You are able to see how this subreddit will verify the winner by checking the GitHub repository, which also includes a back-up plan in case of an emergency.
Standard Protocol:
This post will not be edited! This is to prevent tampering of the hash or files by any of the moderators. To prove this, look for the lack of an asterisk near the time since creation.
To verify if a hash for a file is that of Draw #58, upload the file of choice to a SHA-256 generator, and match it with its respective hash output. The result you receive should be the same as what is listed here.
If you are interested in doing this for yourself, download Python 3.5 or better and follow the path to the folder labeled: MM58
Status Reports:
I will be commenting on the progress of the drawing via the comments, so other users can keep track of the progress. These comments will be pinned at the top of the post and be distinguished. Most likely, after 1:00 PM ET, the pinned comment will be announcing the winner.
If you can run Python yourself and follow the instructions, you will be able to find the winner. Make sure the hash released from the blockchain and the total number of participants match with what is described below. In addition, thank you for your patience.
Information Used For Draw #58:
GitHub Repository: https://github.com/lilfruini/CommentGathering-MillionaireMakers/tree/masteMM58 SHA-256 of Comment IDs: 965c2c672cdcb28ac73f5bd866fc32403b8c7c8c94ffbb5c7e7ab93dccae8b58 SHA-256 of Authors: 62f3f887c55f6b6cffa3c3031c7a29ab25da8a653b327f4367ca914d92c8d866 SHA-256 of DQed Age: a05064a8c85ee95f48a4ac9f8f5b5562005a7dd9057bc8fa72bb7c3bfb785d08 SHA-256 of Multiple Posters: 1972757669a1deea8c21f97b2eed5bd191e75eb31b0cef24428ab4f1eede8649 SHA-256 of Truncated IDs: 1d66d36bb98ed5a8547209b2270bd72caa6d61276469aeb336cd64f628e5dcdc Block Selection: The Third Bitcoin Block After 20 September 2020 - 16:00:00 UTC Total Participants: 7,468 
submitted by MakerOfMillionaires to millionairemakers [link] [comments]

Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order):
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

------
Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
submitted by madali0 to incremental_games [link] [comments]

[Draw #57] The comments have been gathered, it is time to see who our winner is!

Let’s hope everything goes smoothly this time!

TL;DR - This post is for the sole purpose of choosing a winner. If you commented in this [Drawing Thread], you are entered in the drawing and don't need to do anything else. By 16:00 UTC (12:00 PM EDT), the winner will be selected. The Bitcoin (BTC) blockchain will be used to pick this winner. This can be verified at any device running Python 3.5, and you do not need to own Bitcoin in order to participate.
Additionally, all information to replicate the Drawing at home is available on Dropbox and GitHub, scroll down for more information.
Importantly, this post WILL NOT BE EDITED in order to keep the integrity of the Drawing. To verify this, there will not be an asterisk during the time passed since its creation. The winner will be announced in a stickied comment.
DISCLAIMER: Some of the information may be unrevised, but procedures are the same as prior draws. Thank you.
Off Topic:
The [Discussion] Thread at /millionairemakersmeta is open. All comments are welcome there for any inquiries.
[Discussion for Spring and Summer 2020]: https://reddit.com/millionairemakersmeta/comments/g3a53t/_/
Explanation!
The Bitcoin (BTC) blockchain will be used to choose a winner. Once the time listed has passed, there will be an active check to determine the blockchain's winning hash. Like before, this subreddit will wait for the 3rd Block after the time (being 16:00 UTC) to select the winner.
If a block is discovered by 15:59 UTC, it will not be counted towards the counter of three blocks. If it's discovered by 16:00:00 UTC, then it will decrease the counter. This can be checked by seeing the timestamp given to it by blockchain explorers.
You are able to see how this subreddit will verify the winner by checking the GitHub repository, which also includes a back-up plan in case of an emergency.
Standard Protocol:
This post will not be edited! This is to prevent tampering of the hash or files by any of the moderators. To prove this, look for the lack of an asterisk near the time since creation.
To verify if a hash for a file is that of Draw #57, upload the file of choice to a SHA-256 generator, and match it with its respective hash output. The result you receive should be the same as what is listed here. Only use the files that are in the GitHub repository.
If you are interested in doing this for yourself, download Python 3.5 or better and follow the path to the folder labeled: MM57
If you decide to pursue this path of verification, DO NOT PREMATURELY ANNOUNCE THE WINNER! In the event of discrepancies, this can make manners complicated and result in difficult decisions. Doing so will result in a 40-day ban for the first offense, and continuing offenses could result in a permanent ban. You are welcome to post your results afterwards, and privately contact the moderation team if desired.
Status Reports:
I will be reporting on the progress of the drawing via the comments, so other users can keep track of the progress. These comments will be pinned at the top of the post and be distinguished. Most likely, after 1:00 PM ET, the pinned comment will be announcing the winner.
If you can run Python yourself and follow the instructions, you will be able to find the winner. Make sure the hash released from the blockchain and the total number of participants match with what is described below. In addition, thank you for your patience.
Information Used For Draw #57:
GitHub Repository: https://github.com/lilfruini/CommentGathering-MillionaireMakers/tree/masteMM57 SHA-256 of Comment IDs: c6fc972ad7a198f92b0c0570abef9e890d18f08c500309c059516fe916fc06e6 SHA-256 of Authors: 384f813e06a08032a948f3b607b30e127490bab87ba34d4212981beb8e830d5c SHA-256 of DQed Age: 9764b033c3c877feb88c169095cd4ff4e09304b18cb9e5722594093cbed2b1ed SHA-256 of Multiple Posters: fecc372c92f1daafed8a6e240a4aae282b2393aa81ece506c68dbc5dc6fd542b SHA-256 of Truncated IDs: e104fca0c44521e334e5e94f952a89ca88db0fd92617fdcf0ae962428be27114 Block Selection: The Third Bitcoin Block After 23 August 2020 - 16:00:00 UTC Total Participants: 7,654 
submitted by lilfruini to millionairemakers [link] [comments]

Scalenet and Testnet4 are online and open for business

Over the years, some people have made use of testnet3 to test out scaling performance, and have spammed testnet3 with 32 MB blocks. This has caused testnet3 to get kinda bloated; the blockchain now takes an hour or so to sync, which slows down development. Other people have wanted to do stress testing, but have specifically wanted to avoid inconveniencing other people by spamming testnet3, and have therefore not done so. This slows down development too. To address this issue, I created two new networks: testnet4 and scalenet.
Testnet4 is intended to be a low-volume quick-syncing blockchain which is ideal for testing out new transaction formats or applications. It has a 2 MB default block size limit, and comes with aserti3 parameters that make the difficulty recover quickly to CPU-mineable levels. It should remain easy to sync on a low-end VPS or old laptop.
Scalenet is intended to be a high-volume blockchain which is ideal for spamming and stress testing software. It comes with a 256 MB initial default block size limit, and uses aserti3 parameters that make it more suitable for accurately simulating mainnet mining difficulty (though it retains the 20-minute difficulty rule). In order to prevent storage costs from getting unreasonable for a testnet, scalenet will be reset every 6-12 months by invalidating the block at height 10,001 and adding a new checkpoint. Scalenet is intended to be feasible to run on a mid-range desktop computer with some strain.
Testnet4 and scalenet are now online and essentially complete. The code for both has been merged into BCHN and Electron Cash. Testnet4 has also been successfully synced to by Knuth, Bitcoin Unlimited, and libbitcoincashj. Block explorers for both are available, thanks to Axel Gembe (who runs the code) and sickpig (who wrote the code):
http://tbch4.loping.net:3002/
http://sbch.loping.net:3003/
The testnet4 and scalenet MRs were opened on Aug 19th and Aug 27th, and both were merged on Sep 17th. Scalenet reached height 10,000 on October 3rd.
Testnet4 and Scalenet support are present in the master branch of BCHN, and will be included in the next release of BCHN. Some other software (e.g. Electron Cash) already has support in their latest release, but most is still pending.
See also: https://bitcoincashresearch.org/t/testnet4-and-scalenet/148/7
submitted by jtoomim to btc [link] [comments]

[Draw #56] The comments have been collected, and the winner will soon be selected!

I’m posting this early so I won’t have to later.

TL;DR - This post is for the sole purpose of choosing a winner. If you commented in this [Drawing Thread], you are entered in the drawing and don't need to do anything else. By 16:00 UTC, the winner will be selected. The Bitcoin (BTC) blockchain will be used to pick this winner. This can be verified at any device running Python 3.5, and you do not need to own Bitcoin in order to participate.
Additionally, all information to replicate the Drawing at home is available on Dropbox and GitHub, scroll down for more information.
Importantly, this post WILL NOT BE EDITED in order to keep the integrity of the Drawing. To verify this, there will not be an asterisk during the time passed since its creation. The winner will be announced in a stickied comment.
DISCLAIMER: Some of the information may be unrevised, but procedures are the same as prior draws. Thank you.
Off Topic:
The [Discussion] Thread at /millionairemakersmeta is open. All comments are welcome there for any inquiries.
[Discussion for Spring and Summer 2020]: https://reddit.com/millionairemakersmeta/comments/g3a53t/_/
Explanation!
The Bitcoin (BTC) blockchain will be used to choose a winner. Once the time listed has passed, there will be an active check to determine the blockchain's winning hash. Like before, this subreddit will wait for the 3rd Block after the time (being 16:00 UTC) to select the winner.
If a block is discovered by 15:59 UTC, it will not be counted towards the counter of three blocks. If it's discovered by 16:00:00 UTC, then it will decrease the counter. This can be checked by seeing the timestamp given to it by blockchain explorers.
You are able to see how this subreddit will verify the winner by checking the GitHub repository, which also includes a back-up plan in case of an emergency.
Standard Protocol:
This post will not be edited! This is to prevent tampering of the hash or files by any of the moderators. To prove this, look for the lack of an asterisk near the time since creation.
To verify if a hash for a file is that of Draw #56, upload the file of choice to a SHA-256 generator, and match it with its respective hash output. The result you receive should be the same as what is listed here.
If you are interested in doing this for yourself, download Python 3.5 or better and follow the path to the folder labeled: MM56
Status Reports:
I will be commenting on the progress of the drawing via the comments, so other users can keep track of the progress. These comments will be pinned at the top of the post and be distinguished. Most likely, after 1:00 PM ET, the pinned comment will be announcing the winner.
If you can run Python yourself and follow the instructions, you will be able to find the winner. Make sure the hash released from the blockchain and the total number of participants match with what is described below. In addition, thank you for your patience.
Information Used For Draw #56:
GitHub Repository: https://github.com/lilfruini/CommentGathering-MillionaireMakers/tree/masteMM56 SHA-256 of Comment IDs: e57ae28b92664cd67bc89c1a707184b460d353347ef7f4b96bc544a3eae3f561 SHA-256 of Authors: dad8b4ce5524db48bd19a719577f6db218329c05c1d08b733d7ee45d39b30523 SHA-256 of DQed Age: 98217fc99f543ed3ac8395c1fba6d054c63af5aadc18b8f894cb8a72f99bf2a7 SHA-256 of Multiple Posters: ff2255ce3934be2c098207232ab91eb460fed516898eef6123b0e17adf537ac0 SHA-256 of Truncated IDs: 7623ea9d10884d7bc50f6d0bc0734b0234d80faefc61439219f6af8fe96f7db2 Block Selection: The Third Bitcoin Block After 19 July 2020 - 16:00:00 UTC Total Participants: 7,738 
submitted by MakerOfMillionaires to millionairemakers [link] [comments]

Bored? Looking for something to do? Start with this list of things to do in the Sacramento area.

(Credit for the below list has to be given to u/BurritoFueled, who created the original list in 2014 and updated it a year later. Almost two-thirds of the items below are still from that original list. All I’ve done with the list is revive it a little bit by updating dead links and making little tweaks when necessary. Also, thanks to those that submitted new additions to the list last week. Over a third of the below items are new and a lot of the original items have had newer information added onto them.)
People are always looking for something to do around here. Maybe you’re a transplant, unaware of what this area has to offer, or maybe you’re a lifelong resident, tired of the same old thing. Well friend, if you fall into the latter category, do not despair. There’s actually plenty of things to do in the Sacramento area – things of interest to almost any lifestyle, personality, or budget.
So, whether you’re an athlete, geek, eccentric, hipster, weirdo, sexual deviant or just a normal person looking for a new activity, below is a list of activities for you to try. Please note that it includes only activities that take place at least a few times a year – no one-off events or festivals here.
Enjoy this list. If you have any suggestions of your own to add, comment below in this thread. I'll try to keep this as up to date as possible.
Away we go.
UPDATED 10-6-20
(Note: Due to the current pandemic, some of these activities may be curtailed or not offered at all.)
submitted by PowerWindows85 to Sacramento [link] [comments]

Dragonchain Great Reddit Scaling Bake-Off Public Proposal

Dragonchain Great Reddit Scaling Bake-Off Public Proposal

Dragonchain Public Proposal TL;DR:

Dragonchain has demonstrated twice Reddit’s entire total daily volume (votes, comments, and posts per Reddit 2019 Year in Review) in a 24-hour demo on an operational network. Every single transaction on Dragonchain is decentralized immediately through 5 levels of Dragon Net, and then secured with combined proof on Bitcoin, Ethereum, Ethereum Classic, and Binance Chain, via Interchain. At the time, in January 2020, the entire cost of the demo was approximately $25K on a single system (transaction fees locked at $0.0001/txn). With current fees (lowest fee $0.0000025/txn), this would cost as little as $625.
Watch Joe walk through the entire proposal and answer questions on YouTube.
This proposal is also available on the Dragonchain blog.

Hello Reddit and Ethereum community!

I’m Joe Roets, Founder & CEO of Dragonchain. When the team and I first heard about The Great Reddit Scaling Bake-Off we were intrigued. We believe we have the solutions Reddit seeks for its community points system and we have them at scale.
For your consideration, we have submitted our proposal below. The team at Dragonchain and I welcome and look forward to your technical questions, philosophical feedback, and fair criticism, to build a scaling solution for Reddit that will empower its users. Because our architecture is unlike other blockchain platforms out there today, we expect to receive many questions while people try to grasp our project. I will answer all questions here in this thread on Reddit, and I've answered some questions in the stream on YouTube.
We have seen good discussions so far in the competition. We hope that Reddit’s scaling solution will emerge from The Great Reddit Scaling Bake-Off and that Reddit will have great success with the implementation.

Executive summary

Dragonchain is a robust open source hybrid blockchain platform that has proven to withstand the passing of time since our inception in 2014. We have continued to evolve to harness the scalability of private nodes, yet take full advantage of the security of public decentralized networks, like Ethereum. We have a live, operational, and fully functional Interchain network integrating Bitcoin, Ethereum, Ethereum Classic, and ~700 independent Dragonchain nodes. Every transaction is secured to Ethereum, Bitcoin, and Ethereum Classic. Transactions are immediately usable on chain, and the first decentralization is seen within 20 seconds on Dragon Net. Security increases further to public networks ETH, BTC, and ETC within 10 minutes to 2 hours. Smart contracts can be written in any executable language, offering full freedom to existing developers. We invite any developer to watch the demo, play with our SDK’s, review open source code, and to help us move forward. Dragonchain specializes in scalable loyalty & rewards solutions and has built a decentralized social network on chain, with very affordable transaction costs. This experience can be combined with the insights Reddit and the Ethereum community have gained in the past couple of months to roll out the solution at a rapid pace.

Response and PoC

In The Great Reddit Scaling Bake-Off post, Reddit has asked for a series of demonstrations, requirements, and other considerations. In this section, we will attempt to answer all of these requests.

Live Demo

A live proof of concept showing hundreds of thousands of transactions
On Jan 7, 2020, Dragonchain hosted a 24-hour live demonstration during which a quarter of a billion (250 million+) transactions executed fully on an operational network. Every single transaction on Dragonchain is decentralized immediately through 5 levels of Dragon Net, and then secured with combined proof on Bitcoin, Ethereum, Ethereum Classic, and Binance Chain, via Interchain. This means that every single transaction is secured by, and traceable to these networks. An attack on this system would require a simultaneous attack on all of the Interchained networks.
24 hours in 4 minutes (YouTube):
24 hours in 4 minutes
The demonstration was of a single business system, and any user is able to scale this further, by running multiple systems simultaneously. Our goals for the event were to demonstrate a consistent capacity greater than that of Visa over an extended time period.
Tooling to reproduce our demo is available here:
https://github.com/dragonchain/spirit-bomb

Source Code

Source code (for on & off-chain components as well tooling used for the PoC). The source code does not have to be shared publicly, but if Reddit decides to use a particular solution it will need to be shared with Reddit at some point.

Scaling

How it works & scales

Architectural Scaling

Dragonchain’s architecture attacks the scalability issue from multiple angles. Dragonchain is a hybrid blockchain platform, wherein every transaction is protected on a business node to the requirements of that business or purpose. A business node may be held completely private or may be exposed or replicated to any level of exposure desired.
Every node has its own blockchain and is independently scalable. Dragonchain established Context Based Verification as its consensus model. Every transaction is immediately usable on a trust basis, and in time is provable to an increasing level of decentralized consensus. A transaction will have a level of decentralization to independently owned and deployed Dragonchain nodes (~700 nodes) within seconds, and full decentralization to BTC and ETH within minutes or hours. Level 5 nodes (Interchain nodes) function to secure all transactions to public or otherwise external chains such as Bitcoin and Ethereum. These nodes scale the system by aggregating multiple blocks into a single Interchain transaction on a cadence. This timing is configurable based upon average fees for each respective chain. For detailed information about Dragonchain’s architecture, and Context Based Verification, please refer to the Dragonchain Architecture Document.

Economic Scaling

An interesting feature of Dragonchain’s network consensus is its economics and scarcity model. Since Dragon Net nodes (L2-L4) are independent staking nodes, deployment to cloud platforms would allow any of these nodes to scale to take on a large percentage of the verification work. This is great for scalability, but not good for the economy, because there is no scarcity, and pricing would develop a downward spiral and result in fewer verification nodes. For this reason, Dragonchain uses TIME as scarcity.
TIME is calculated as the number of Dragons held, multiplied by the number of days held. TIME influences the user’s access to features within the Dragonchain ecosystem. It takes into account both the Dragon balance and length of time each Dragon is held. TIME is staked by users against every verification node and dictates how much of the transaction fees are awarded to each participating node for every block.
TIME also dictates the transaction fee itself for the business node. TIME is staked against a business node to set a deterministic transaction fee level (see transaction fee table below in Cost section). This is very interesting in a discussion about scaling because it guarantees independence for business implementation. No matter how much traffic appears on the entire network, a business is guaranteed to not see an increased transaction fee rate.

Scaled Deployment

Dragonchain uses Docker and Kubernetes to allow the use of best practices traditional system scaling. Dragonchain offers managed nodes with an easy to use web based console interface. The user may also deploy a Dragonchain node within their own datacenter or favorite cloud platform. Users have deployed Dragonchain nodes on-prem on Amazon AWS, Google Cloud, MS Azure, and other hosting platforms around the world. Any executable code, anything you can write, can be written into a smart contract. This flexibility is what allows us to say that developers with no blockchain experience can use any code language to access the benefits of blockchain. Customers have used NodeJS, Python, Java, and even BASH shell script to write smart contracts on Dragonchain.
With Docker containers, we achieve better separation of concerns, faster deployment, higher reliability, and lower response times.
We chose Kubernetes for its self-healing features, ability to run multiple services on one server, and its large and thriving development community. It is resilient, scalable, and automated. OpenFaaS allows us to package smart contracts as Docker images for easy deployment.
Contract deployment time is now bounded only by the size of the Docker image being deployed but remains fast even for reasonably large images. We also take advantage of Docker’s flexibility and its ability to support any language that can run on x86 architecture. Any image, public or private, can be run as a smart contract using Dragonchain.

Flexibility in Scaling

Dragonchain’s architecture considers interoperability and integration as key features. From inception, we had a goal to increase adoption via integration with real business use cases and traditional systems.
We envision the ability for Reddit, in the future, to be able to integrate alternate content storage platforms or other financial services along with the token.
  • LBRY - To allow users to deploy content natively to LBRY
  • MakerDAO to allow users to lend small amounts backed by their Reddit community points.
  • STORJ/SIA to allow decentralized on chain storage of portions of content. These integrations or any other are relatively easy to integrate on Dragonchain with an Interchain implementation.

Cost

Cost estimates (on-chain and off-chain) For the purpose of this proposal, we assume that all transactions are on chain (posts, replies, and votes).
On the Dragonchain network, transaction costs are deterministic/predictable. By staking TIME on the business node (as described above) Reddit can reduce transaction costs to as low as $0.0000025 per transaction.
Dragonchain Fees Table

Getting Started

How to run it
Building on Dragonchain is simple and requires no blockchain experience. Spin up a business node (L1) in our managed environment (AWS), run it in your own cloud environment, or on-prem in your own datacenter. Clear documentation will walk you through the steps of spinning up your first Dragonchain Level 1 Business node.
Getting started is easy...
  1. Download Dragonchain’s dctl
  2. Input three commands into a terminal
  3. Build an image
  4. Run it
More information can be found in our Get started documents.

Architecture
Dragonchain is an open source hybrid platform. Through Dragon Net, each chain combines the power of a public blockchain (like Ethereum) with the privacy of a private blockchain.
Dragonchain organizes its network into five separate levels. A Level 1, or business node, is a totally private blockchain only accessible through the use of public/private keypairs. All business logic, including smart contracts, can be executed on this node directly and added to the chain.
After creating a block, the Level 1 business node broadcasts a version stripped of sensitive private data to Dragon Net. Three Level 2 Validating nodes validate the transaction based on guidelines determined from the business. A Level 3 Diversity node checks that the level 2 nodes are from a diverse array of locations. A Level 4 Notary node, hosted by a KYC partner, then signs the validation record received from the Level 3 node. The transaction hash is ledgered to the Level 5 public chain to take advantage of the hash power of massive public networks.
Dragon Net can be thought of as a “blockchain of blockchains”, where every level is a complete private blockchain. Because an L1 can send to multiple nodes on a single level, proof of existence is distributed among many places in the network. Eventually, proof of existence reaches level 5 and is published on a public network.

API Documentation

APIs (on chain & off)

SDK Source

Nobody’s Perfect

Known issues or tradeoffs
  • Dragonchain is open source and even though the platform is easy enough for developers to code in any language they are comfortable with, we do not have so large a developer community as Ethereum. We would like to see the Ethereum developer community (and any other communities) become familiar with our SDK’s, our solutions, and our platform, to unlock the full potential of our Ethereum Interchain. Long ago we decided to prioritize both Bitcoin and Ethereum Interchains. We envision an ecosystem that encompasses different projects to give developers the ability to take full advantage of all the opportunities blockchain offers to create decentralized solutions not only for Reddit but for all of our current platforms and systems. We believe that together we will take the adoption of blockchain further. We currently have additional Interchain with Ethereum Classic. We look forward to Interchain with other blockchains in the future. We invite all blockchains projects who believe in decentralization and security to Interchain with Dragonchain.
  • While we only have 700 nodes compared to 8,000 Ethereum and 10,000 Bitcoin nodes. We harness those 18,000 nodes to scale to extremely high levels of security. See Dragonchain metrics.
  • Some may consider the centralization of Dragonchain’s business nodes as an issue at first glance, however, the model is by design to protect business data. We do not consider this a drawback as these nodes can make any, none, or all data public. Depending upon the implementation, every subreddit could have control of its own business node, for potential business and enterprise offerings, bringing new alternative revenue streams to Reddit.

Costs and resources

Summary of cost & resource information for both on-chain & off-chain components used in the PoC, as well as cost & resource estimates for further scaling. If your PoC is not on mainnet, make note of any mainnet caveats (such as congestion issues).
Every transaction on the PoC system had a transaction fee of $0.0001 (one-hundredth of a cent USD). At 256MM transactions, the demo cost $25,600. With current operational fees, the same demonstration would cost $640 USD.
For the demonstration, to achieve throughput to mimic a worldwide payments network, we modeled several clients in AWS and 4-5 business nodes to handle the traffic. The business nodes were tuned to handle higher throughput by adjusting memory and machine footprint on AWS. This flexibility is valuable to implementing a system such as envisioned by Reddit. Given that Reddit’s daily traffic (posts, replies, and votes) is less than half that of our demo, we would expect that the entire Reddit system could be handled on 2-5 business nodes using right-sized containers on AWS or similar environments.
Verification was accomplished on the operational Dragon Net network with over 700 independently owned verification nodes running around the world at no cost to the business other than paid transaction fees.

Requirements

Scaling

This PoC should scale to the numbers below with minimal costs (both on & off-chain). There should also be a clear path to supporting hundreds of millions of users.
Over a 5 day period, your scaling PoC should be able to handle:
*100,000 point claims (minting & distributing points) *25,000 subscriptions *75,000 one-off points burning *100,000 transfers
During Dragonchain’s 24 hour demo, the above required numbers were reached within the first few minutes.
Reddit’s total activity is 9000% more than Ethereum’s total transaction level. Even if you do not include votes, it is still 700% more than Ethereum’s current volume. Dragonchain has demonstrated that it can handle 250 million transactions a day, and it’s architecture allows for multiple systems to work at that level simultaneously. In our PoC, we demonstrate double the full capacity of Reddit, and every transaction was proven all the way to Bitcoin and Ethereum.
Reddit Scaling on Ethereum

Decentralization

Solutions should not depend on any single third-party provider. We prefer solutions that do not depend on specific entities such as Reddit or another provider, and solutions with no single point of control or failure in off-chain components but recognize there are numerous trade-offs to consider
Dragonchain’s architecture calls for a hybrid approach. Private business nodes hold the sensitive data while the validation and verification of transactions for the business are decentralized within seconds and secured to public blockchains within 10 minutes to 2 hours. Nodes could potentially be controlled by owners of individual subreddits for more organic decentralization.
  • Billing is currently centralized - there is a path to federation and decentralization of a scaled billing solution.
  • Operational multi-cloud
  • Operational on-premises capabilities
  • Operational deployment to any datacenter
  • Over 700 independent Community Verification Nodes with proof of ownership
  • Operational Interchain (Interoperable to Bitcoin, Ethereum, and Ethereum Classic, open to more)

Usability Scaling solutions should have a simple end user experience.

Users shouldn't have to maintain any extra state/proofs, regularly monitor activity, keep track of extra keys, or sign anything other than their normal transactions
Dragonchain and its customers have demonstrated extraordinary usability as a feature in many applications, where users do not need to know that the system is backed by a live blockchain. Lyceum is one of these examples, where the progress of academy courses is being tracked, and successful completion of courses is rewarded with certificates on chain. Our @Save_The_Tweet bot is popular on Twitter. When used with one of the following hashtags - #please, #blockchain, #ThankYou, or #eternalize the tweet is saved through Eternal to multiple blockchains. A proof report is available for future reference. Other examples in use are DEN, our decentralized social media platform, and our console, where users can track their node rewards, view their TIME, and operate a business node.
Examples:

Transactions complete in a reasonable amount of time (seconds or minutes, not hours or days)
All transactions are immediately usable on chain by the system. A transaction begins the path to decentralization at the conclusion of a 5-second block when it gets distributed across 5 separate community run nodes. Full decentralization occurs within 10 minutes to 2 hours depending on which interchain (Bitcoin, Ethereum, or Ethereum Classic) the transaction hits first. Within approximately 2 hours, the combined hash power of all interchained blockchains secures the transaction.

Free to use for end users (no gas fees, or fixed/minimal fees that Reddit can pay on their behalf)
With transaction pricing as low as $0.0000025 per transaction, it may be considered reasonable for Reddit to cover transaction fees for users.
All of Reddit's Transactions on Blockchain (month)
Community points can be earned by users and distributed directly to their Reddit account in batch (as per Reddit minting plan), and allow users to withdraw rewards to their Ethereum wallet whenever they wish. Withdrawal fees can be paid by either user or Reddit. This model has been operating inside the Dragonchain system since 2018, and many security and financial compliance features can be optionally added. We feel that this capability greatly enhances user experience because it is seamless to a regular user without cryptocurrency experience, yet flexible to a tech savvy user. With regard to currency or token transactions, these would occur on the Reddit network, verified to BTC and ETH. These transactions would incur the $0.0000025 transaction fee. To estimate this fee we use the monthly active Reddit users statista with a 60% adoption rate and an estimated 10 transactions per month average resulting in an approximate $720 cost across the system. Reddit could feasibly incur all associated internal network charges (mining/minting, transfer, burn) as these are very low and controllable fees.
Reddit Internal Token Transaction Fees

Reddit Ethereum Token Transaction Fees
When we consider further the Ethereum fees that might be incurred, we have a few choices for a solution.
  1. Offload all Ethereum transaction fees (user withdrawals) to interested users as they wish to withdraw tokens for external use or sale.
  2. Cover Ethereum transaction fees by aggregating them on a timed schedule. Users would request withdrawal (from Reddit or individual subreddits), and they would be transacted on the Ethereum network every hour (or some other schedule).
  3. In a combination of the above, customers could cover aggregated fees.
  4. Integrate with alternate Ethereum roll up solutions or other proposals to aggregate minting and distribution transactions onto Ethereum.

Bonus Points

Users should be able to view their balances & transactions via a blockchain explorer-style interface
From interfaces for users who have no knowledge of blockchain technology to users who are well versed in blockchain terms such as those present in a typical block explorer, a system powered by Dragonchain has flexibility on how to provide balances and transaction data to users. Transactions can be made viewable in an Eternal Proof Report, which displays raw data along with TIME staking information and traceability all the way to Bitcoin, Ethereum, and every other Interchained network. The report shows fields such as transaction ID, timestamp, block ID, multiple verifications, and Interchain proof. See example here.
Node payouts within the Dragonchain console are listed in chronological order and can be further seen in either Dragons or USD. See example here.
In our social media platform, Dragon Den, users can see, in real-time, their NRG and MTR balances. See example here.
A new influencer app powered by Dragonchain, Raiinmaker, breaks down data into a user friendly interface that shows coin portfolio, redeemed rewards, and social scores per campaign. See example here.

Exiting is fast & simple
Withdrawing funds on Dragonchain’s console requires three clicks, however, withdrawal scenarios with more enhanced security features per Reddit’s discretion are obtainable.

Interoperability Compatibility with third party apps (wallets/contracts/etc) is necessary.
Proven interoperability at scale that surpasses the required specifications. Our entire platform consists of interoperable blockchains connected to each other and traditional systems. APIs are well documented. Third party permissions are possible with a simple smart contract without the end user being aware. No need to learn any specialized proprietary language. Any code base (not subsets) is usable within a Docker container. Interoperable with any blockchain or traditional APIs. We’ve witnessed relatively complex systems built by engineers with no blockchain or cryptocurrency experience. We’ve also demonstrated the creation of smart contracts within minutes built with BASH shell and Node.js. Please see our source code and API documentation.

Scaling solutions should be extensible and allow third parties to build on top of it Open source and extensible
APIs should be well documented and stable

Documentation should be clear and complete
For full documentation, explore our docs, SDK’s, Github repo’s, architecture documents, original Disney documentation, and other links or resources provided in this proposal.

Third-party permissionless integrations should be possible & straightforward Smart contracts are Docker based, can be written in any language, use full language (not subsets), and can therefore be integrated with any system including traditional system APIs. Simple is better. Learning an uncommon or proprietary language should not be necessary.
Advanced knowledge of mathematics, cryptography, or L2 scaling should not be required. Compatibility with common utilities & toolchains is expected.
Dragonchain business nodes and smart contracts leverage Docker to allow the use of literally any language or executable code. No proprietary language is necessary. We’ve witnessed relatively complex systems built by engineers with no blockchain or cryptocurrency experience. We’ve also demonstrated the creation of smart contracts within minutes built with BASH shell and Node.js.

Bonus

Bonus Points: Show us how it works. Do you have an idea for a cool new use case for Community Points? Build it!

TIME

Community points could be awarded to Reddit users based upon TIME too, whereas the longer someone is part of a subreddit, the more community points someone naturally gained, even if not actively commenting or sharing new posts. A daily login could be required for these community points to be credited. This grants awards to readers too and incentivizes readers to create an account on Reddit if they browse the website often. This concept could also be leveraged to provide some level of reputation based upon duration and consistency of contribution to a community subreddit.

Dragon Den

Dragonchain has already built a social media platform that harnesses community involvement. Dragon Den is a decentralized community built on the Dragonchain blockchain platform. Dragon Den is Dragonchain’s answer to fake news, trolling, and censorship. It incentivizes the creation and evaluation of quality content within communities. It could be described as being a shareholder of a subreddit or Reddit in its entirety. The more your subreddit is thriving, the more rewarding it will be. Den is currently in a public beta and in active development, though the real token economy is not live yet. There are different tokens for various purposes. Two tokens are Lair Ownership Rights (LOR) and Lair Ownership Tokens (LOT). LOT is a non-fungible token for ownership of a specific Lair. LOT will only be created and converted from LOR.
Energy (NRG) and Matter (MTR) work jointly. Your MTR determines how much NRG you receive in a 24-hour period. Providing quality content, or evaluating content will earn MTR.

Security. Users have full ownership & control of their points.
All community points awarded based upon any type of activity or gift, are secured and provable to all Interchain networks (currently BTC, ETH, ETC). Users are free to spend and withdraw their points as they please, depending on the features Reddit wants to bring into production.

Balances and transactions cannot be forged, manipulated, or blocked by Reddit or anyone else
Users can withdraw their balance to their ERC20 wallet, directly through Reddit. Reddit can cover the fees on their behalf, or the user covers this with a portion of their balance.

Users should own their points and be able to get on-chain ERC20 tokens without permission from anyone else
Through our console users can withdraw their ERC20 rewards. This can be achieved on Reddit too. Here is a walkthrough of our console, though this does not show the quick withdrawal functionality, a user can withdraw at any time. https://www.youtube.com/watch?v=aNlTMxnfVHw

Points should be recoverable to on-chain ERC20 tokens even if all third-parties involved go offline
If necessary, signed transactions from the Reddit system (e.g. Reddit + Subreddit) can be sent to the Ethereum smart contract for minting.

A public, third-party review attesting to the soundness of the design should be available
To our knowledge, at least two large corporations, including a top 3 accounting firm, have conducted positive reviews. These reviews have never been made public, as Dragonchain did not pay or contract for these studies to be released.

Bonus points
Public, third-party implementation review available or in progress
See above

Compatibility with HSMs & hardware wallets
For the purpose of this proposal, all tokenization would be on the Ethereum network using standard token contracts and as such, would be able to leverage all hardware wallet and Ethereum ecosystem services.

Other Considerations

Minting/distributing tokens is not performed by Reddit directly
This operation can be automated by smart contract on Ethereum. Subreddits can if desired have a role to play.

One off point burning, as well as recurring, non-interactive point burning (for subreddit memberships) should be possible and scalable
This is possible and scalable with interaction between Dragonchain Reddit system and Ethereum token contract(s).

Fully open-source solutions are strongly preferred
Dragonchain is fully open source (see section on Disney release after conclusion).

Conclusion

Whether it is today, or in the future, we would like to work together to bring secure flexibility to the highest standards. It is our hope to be considered by Ethereum, Reddit, and other integrative solutions so we may further discuss the possibilities of implementation. In our public demonstration, 256 million transactions were handled in our operational network on chain in 24 hours, for the low cost of $25K, which if run today would cost $625. Dragonchain’s interoperable foundation provides the atmosphere necessary to implement a frictionless community points system. Thank you for your consideration of our proposal. We look forward to working with the community to make something great!

Disney Releases Blockchain Platform as Open Source

The team at Disney created the Disney Private Blockchain Platform. The system was a hybrid interoperable blockchain platform for ledgering and smart contract development geared toward solving problems with blockchain adoption and usability. All objective evaluation would consider the team’s output a success. We released a list of use cases that we explored in some capacity at Disney, and our input on blockchain standardization as part of our participation in the W3C Blockchain Community Group.
https://lists.w3.org/Archives/Public/public-blockchain/2016May/0052.html

Open Source

In 2016, Roets proposed to release the platform as open source to spread the technology outside of Disney, as others within the W3C group were interested in the solutions that had been created inside of Disney.
Following a long process, step by step, the team met requirements for release. Among the requirements, the team had to:
  • Obtain VP support and approval for the release
  • Verify ownership of the software to be released
  • Verify that no proprietary content would be released
  • Convince the organization that there was a value to the open source community
  • Convince the organization that there was a value to Disney
  • Offer the plan for ongoing maintenance of the project outside of Disney
  • Itemize competing projects
  • Verify no conflict of interest
  • Preferred license
  • Change the project name to not use the name Disney, any Disney character, or any other associated IP - proposed Dragonchain - approved
  • Obtain legal approval
  • Approval from corporate, parks, and other business units
  • Approval from multiple Disney patent groups Copyright holder defined by Disney (Disney Connected and Advanced Technologies)
  • Trademark searches conducted for the selected name Dragonchain
  • Obtain IT security approval
  • Manual review of OSS components conducted
  • OWASP Dependency and Vulnerability Check Conducted
  • Obtain technical (software) approval
  • Offer management, process, and financial plans for the maintenance of the project.
  • Meet list of items to be addressed before release
  • Remove all Disney project references and scripts
  • Create a public distribution list for email communications
  • Remove Roets’ direct and internal contact information
  • Create public Slack channel and move from Disney slack channels
  • Create proper labels for issue tracking
  • Rename internal private Github repository
  • Add informative description to Github page
  • Expand README.md with more specific information
  • Add information beyond current “Blockchains are Magic”
  • Add getting started sections and info on cloning/forking the project
  • Add installation details
  • Add uninstall process
  • Add unit, functional, and integration test information
  • Detail how to contribute and get involved
  • Describe the git workflow that the project will use
  • Move to public, non-Disney git repository (Github or Bitbucket)
  • Obtain Disney Open Source Committee approval for release
On top of meeting the above criteria, as part of the process, the maintainer of the project had to receive the codebase on their own personal email and create accounts for maintenance (e.g. Github) with non-Disney accounts. Given the fact that the project spanned multiple business units, Roets was individually responsible for its ongoing maintenance. Because of this, he proposed in the open source application to create a non-profit organization to hold the IP and maintain the project. This was approved by Disney.
The Disney Open Source Committee approved the application known as OSSRELEASE-10, and the code was released on October 2, 2016. Disney decided to not issue a press release.
Original OSSRELASE-10 document

Dragonchain Foundation

The Dragonchain Foundation was created on January 17, 2017. https://den.social/l/Dragonchain/24130078352e485d96d2125082151cf0/dragonchain-and-disney/
submitted by j0j0r0 to ethereum [link] [comments]

Your entries have been made, it’s time to pick a winner! [Draw #55]

We’re going to pick someone, and that someone will like it!

TL;DR - This post is for the sole purpose of choosing a winner. If you commented in this [Drawing Thread], you are entered in the drawing and don't need to do anything else. By 16:00 UTC, the winner will be selected. The Bitcoin (BTC) blockchain will be used to pick this winner. This can be verified at any device running Python 3.5, and you do not need to own Bitcoin in order to participate.
Additionally, all information to replicate the Drawing at home is available on Dropbox and GitHub, scroll down for more information.
Importantly, this post WILL NOT BE EDITED in order to keep the integrity of the Drawing. To verify this, there will not be an asterisk during the time passed since its creation. The winner will be announced in a stickied comment.
DISCLAIMER: Some of the information may be unrevised, but procedures are the same as prior draws. Thank you.
Off Topic:
The [Discussion] Thread at /millionairemakersmeta is open. All comments are welcome there for any inquiries.
[Discussion for Spring and Summer 2020]: https://reddit.com/millionairemakersmeta/comments/g3a53t/_/
Explanation!
The Bitcoin (BTC) blockchain will be used to choose a winner. Once the time listed has passed, there will be an active check to determine the blockchain's winning hash. Like before, this subreddit will wait for the 3rd Block after the time (being 16:00 UTC) to select the winner.
If a block is discovered by 15:59 UTC, it will not be counted towards the counter of three blocks. If it's discovered by 16:00:00 UTC, then it will decrease the counter. This can be checked by seeing the timestamp given to it by blockchain explorers.
You are able to see how this subreddit will verify the winner by checking the GitHub repository, which also includes a back-up plan in case of an emergency.
Standard Protocol:
This post will not be edited! This is to prevent tampering of the hash or files by any of the moderators. To prove this, look for the lack of an asterisk near the time since creation.
To verify if a hash for a file is that of Draw #55, upload the file of choice to a SHA-256 generator, and match it with its respective hash output. The result you receive should be the same as what is listed here.
If you are interested in doing this for yourself, download Python 3.5 or better and follow the path to the folder labeled: MM55
Status Reports:
I will be commenting on the progress of the drawing via the comments, so other users can keep track of the progress. These comments will be pinned at the top of the post and be distinguished. Most likely, after 1:00 PM ET, the pinned comment will be announcing the winner.
If you can run Python yourself and follow the instructions, you will be able to find the winner. Make sure the hash released from the blockchain and the total number of participants match with what is described below. In addition, thank you for your patience.
Information Used For Draw #55:
GitHub Repository: https://github.com/lilfruini/CommentGathering-MillionaireMakers/tree/masteMM55 SHA-256 of Comment IDs: d4f1038b8d16a65bd1ec626f8f6770ba9d154141e7ab7933c78ebe70d1f65c12 SHA-256 of Authors: af9bbd1afd93d2fc5e3a94cc5d332cbacab54b9f82b718a5978e7900b039c865 SHA-256 of DQed Age: 99d50004fddd01c05b8686354b29bb782ede5737289fc301a341df048dff038c SHA-256 of Multiple Posters: 683e47f3026ebd45bbefdb2f2c17519b186f1d017b00acf4e2f6aaedce9b3e1f SHA-256 of Truncated IDs: 38761cc450a8ebddd089bbb50789313b1b2f5ca98fc04bfed6032358ef0a9388 Block Selection: The Third Bitcoin Block After 21 June 2020 - 16:00:00 UTC Total Participants: 5,381 
submitted by MakerOfMillionaires to millionairemakers [link] [comments]

You made your comments, it’s time to see who our winners! [Draw #54]

Honestly, with how effective the new source code is, it may be easier to automate this process. Let’s not get ahead of ourselves, we’re picking a winner!

TL;DR - This post is for the sole purpose of choosing a winner. If you commented in this [Drawing Thread], you are entered in the drawing and don't need to do anything else. By 16:00 UTC, the winner will be selected. The Bitcoin (BTC) blockchain will be used to pick this winner. This can be verified at any device running Python 3.5, and you do not need to own Bitcoin in order to participate.
Additionally, all information to replicate the Drawing at home is available on Dropbox and GitHub, scroll down for more information.
Importantly, this post WILL NOT BE EDITED in order to keep the integrity of the Drawing. To verify this, there will not be an asterisk during the time passed since its creation. The winner will be announced in a stickied comment.
DISCLAIMER: Some of the information may be unrevised, but procedures are the same as prior draws. Thank you.
Off Topic:
The [Discussion] Thread at /millionairemakersmeta is open. All comments are welcome there for any inquiries.
[Discussion for Spring and Summer 2020]: https://reddit.com/millionairemakersmeta/comments/g3a53t/_/
Explanation!
The Bitcoin (BTC) blockchain will be used to choose a winner. Once the time listed has passed, there will be an active check to determine the blockchain's winning hash. Like before, this subreddit will wait for the 3rd Block after the time (being 16:00 UTC) to select the winner.
If a block is discovered by 15:59 UTC, it will not be counted towards the counter of three blocks. If it's discovered by 16:00:00 UTC, then it will, simple. This can be checked by seeing the timestamp given to it by blockchain explorers.
You are able to see how this subreddit will verify the winner by checking the Dropbox folder, which also includes a back-up plan in case of an emergency.
Standard Protocol:
This post will not be edited! This is to prevent tampering of the hash or files by any of the moderators. To prove this, look for the lack of an asterisk near the time since creation.
To verify if a hash for a file is that of Draw #54, upload the file of choice to a SHA-256 generator, and match it with its respective hash output. The result you receive should be the same as what is listed here.
If you are interested in doing this for yourself, download Python 3.5 or better and follow the path to the folder labeled: MM54
Status Reports:
I will be commenting on the progress of the drawing via the comments, so other users can keep track of the progress. These comments will be pinned at the top of the post and be distinguished. Most likely, after 1:00 PM ET, the pinned comment will be announcing the winner.
If you can run Python yourself and follow the instructions, you will be able to find the winner. Make sure the hash released from the blockchain and the total number of participants match with what is described below. In addition, thank you for your patience.
Information Used For Draw #54:
GitHub Repository: https://github.com/lilfruini/CommentGathering-MillionaireMakers/tree/masteMM54 SHA-256 of Primary IDs: 573ad4148e79528eb00430cf6a8cdc5255e50c6fdd208c5af2c03cc004f54a1b SHA-256 of Authors: b1cdd5dce2da1d952b5425726f01e531d90829ec2fbc9d9a21f60fa93e50701b SHA-256 of DQed Age: 4022e832bbd3182ceabd631d9f44130d0bdd7fc3d2bb374823b7b388cd0aa095 SHA-256 of Multiple Posters: be7013c9cf7cd26be543a8aa985488df0ea7e66cd57afd189f5c38e3343b4db0 SHA-256 of Truncated IDs: 0a592fe3a3dae7c3c0f5995048874157b7a144999fa9a38a47937999c5ef64ca Block Selection: The Third Bitcoin Block After 17 May 2020 - 16:00:00 UTC Total Participants: 79,960 
submitted by MakerOfMillionaires to millionairemakers [link] [comments]

MicroStrategy's $425M BTC investment thesis - "buy something that can either get cut in half or 10x"

Amidst all of the DeFi volatility, drama and excitement, Bitcoin has started to seem rather boring. Its price is more or less flat to where it was a year ago and you can’t even farm Yams with it.
While some have started to view Bitcoin as a useless digital rock, someone did find an interesting use case for it. This week, more details surfaced around how MicroStrategy CEO Michael Saylor convinced the board of a publicly traded company to allocate nearly all of the company’s $500M cash position to bitcoin.
Michael Saylor
Saylor graduated from MIT in 1987 and founded Microstrategy at the age of 24. MicroStrategy is a “Business Intelligence” company, which basically creates software that allows companies to use their own data to drive decision making.
Interesting side note - Saylor, like any good 90’s internet entrepreneur, also bought a bunch of internet domains and was the guy who ultimately sold Voice.com to Block.One (EOS) for $30M.
MicroStrategy’s’ $500M Problem
To most people, having $500 million in cash doesn’t sound like a problem. Up until recently, it wasn’t for large corporations either. There was a time before the ‘08 financial crisis when the risk free rate of return on cash was 5% a year. This means a company could sit on $500M, earn $25M a year for doing nothing, and have cash on hand for a rainy day.
Fast forward to today, when the risk free rate of return has plummeted to 0.69% due to loose fiscal policies (money printer go BRRRR) alongside inflating asset prices, and it’s a different story. In Saylor’s own words, “we just had the awful realization that we were sitting on top of a $500 million ice cube that’s melting.”
Cash is Trash
So what’s a corporation to do with a $500M melting ice cube? It turns out it’s not that easy to unload half a billion dollars in a short amount of time.
You could buy back half a billion of your own company’s shares. For a company like MSTR, Saylor estimated that would take 4 years. Time MiscroStrategy didn’t have.
You could buy real estate. However, commercial real estate prices have collapsed post COVID while property owners still believe their assets are worth what they were in January. In other words, good luck getting a fair market price.
You could buy blue chip equities. Amazon, Apple, Google, Facebook. However, your risk is symmetric. They can each fall 50% just as easily as they can go up 50%.
That left Saylor with silver, gold, Bitcoin, and other alternative assets. A move the company announced it was exploring on a July earnings call.
A Bold Purchase
Saylor ultimately wanted something that could either get cut in half, or go up by a factor of 10. An investment akin to what buying Amazon or Apple in 2012 was. In other words, asymmetric risk.
As a student of technological history, Saylor observed that the winning strategy over the last ten years has been to find some kind of “digitally dominant network” that dematerializes something fundamental to society. Apple dematerialized mobile communications. Amazon dematerialized commerce. Google dematerialized the process of gathering information.
Something Saylor noted was common to all recent 10X opportunities is buying when they’ve achieved $100B+ marketcaps and are ten times the size of their next biggest competitor. As Bitcoin is the dominant digital network dematerializing money that’s 10x the size of any cryptocurrency competing to be a store-of-value (not counting ETH here), it fit the bill.
Making the purchase
With the thesis in place, the next thing Saylor had to do was get everyone at MicroStrategy to sign-off on the unorthodox decision. To do this, he simply made everyone go down the same Bitcoin rabbithole that most people in the industry have gone down.
He made everyone at the company watch Andreas Antonopoulous videos, read The Bitcoin Standard, watch Eric Vorhees debate Peter Schiff and listen to Pomp and NLW podcasts. With no strong detractors, MicroStrategy turned to execution. They first put $250M to work purchasing 21,454 BTC in August and another $175M (16,796 BTC) in September for a total $425M and 38,250 BTC.
What’s fascinating is that MicroStrategy was able to open such a large position without really moving the market or anyone even taking notice. This speaks to just how liquid of an asset BTC has become. To acquire the September tranche of BTC, Saylor disclosed that they traded continuously for 74 hours, executing 88,617 trades of .19 BTC every 3 seconds.
One for the history books
Skeptics noted that shares of MSTR have been on the downtrend since 2013, as the real reason behind MicroStrategy’s bold move. Regardless, the move has interesting implications for the company’s shareholders. As TBI observed, MicroStrategy is now both a software company and with ⅓ of its marketcap in Bitcoin, a pseudo Bitcoin ETF. At the time of writing, MSTR is up 20% on the week.
Only time will tell if history looks back on this move as a brilliant strategic decision or a massive corporate blunder. In the short term, it scores a massive win for Bitcoin’s digital gold investment thesis.
Billionaire hedge fund manager Paul Tudor Jones is in. A publicly traded corporation has made Bitcoin it’s primary treasury asset. As CFOs and fund managers around the world undoubtedly take notice, one has to wonder, who’s next?
PS - I based a lot of this article on Pomp’s interview with Michael Saylor, which I recommend giving a listen.
Original article
Source
submitted by CryptigoVespucci to Bitcoin [link] [comments]

Patch .12.7 (Today 14:00 MSK) - Notes & Discussion

Edit: For those on New Reddit, we're trying out the "Event" style post, so you should see a start time listed above this post in your local timezone. It seems like it's a hour ahead for me, for whatever reason. Let me know if it works for you.
The installation of the patch has finished!
The installation of the patch has begun!
Regards to CptQ for this count-down timer for those not on new.reddit:
#Countdown Timer

Per the Official EFT Discord:

Tomorrow [The 27th], at 14.00 Moscow time we plan to start installation of the update 0.12.7. The game will be stopped. Installation of the update will take approximately 4 hours, but can be extended if necessary.
Twitter Post: https://twitter.com/bstategames/status/1287475159432081408
Check out the latest Raid Episode (#4): https://www.youtube.com/watch?v=2u8hkw2UTy4
Help our Wiki Editors out: https://old.reddit.com/EscapefromTarkov/comments/hyftjg/your_patchly_wiki_post/

FAQ:

Below are the patch notes for .12.7 :

___
Patch 0.12.7:
Added:
New ammo:
Added new stimulants:

Optimization:
Fixed:
Fixed in weapon presets
Fixed in the hideout
Changed:
submitted by Fwopp to EscapefromTarkov [link] [comments]

How Cryptocurrency Transactions Work - Blockchain Explorer ... Blockchain.info - So nutzt ihr den Blockchain explorer ... BREAKING NEWS! ELECTRONEUM BLOCKCHAIN IS DOWN! Breaking Down Blockchain  Part 2 - Basic Tutorial On Bitcoin Block explorer

The most popular and trusted block explorer and crypto transaction search engine. The Bitcoin.com Explorer provides block, transaction, and address data for the Bitcoin Cash (BCH) and Bitcoin (BTC) chains. The data is displayed within an awesome interface and is available in several different languages. The most popular and trusted block explorer and crypto transaction search engine. A Bitcoin blockchain explorer lets you view transactions, wallet details, and the very blocks that make up the ledger. In that, a Bitcoin blockchain explorer is similar to an internet search engine, allowing you to trawl through masses of data to pinpoint the information you need. Here are the seven best Bitcoin blockchain explorers. 1. Blockchain.com Block Explorer. Blockchain’s Block ... One of the very first things you may encounter when you begin using Bitcoin Cash (BCH) or Bitcoin (BTC) is a block explorer. This article will help you understand what it is, how to use the Bitcoin.com block explorer, and provide you with other helpful tips and information to get you going down the path of discovering and understanding Bitcoin Cash, Bitcoin, and the blockchain.

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How Cryptocurrency Transactions Work - Blockchain Explorer ...

A short video explaining what a block explorer is. For the complete text guide visit: http://bit.ly/2DD1vQT Join our 7-day Bitcoin crash course absolutely fr... A blockchain explorer is like a browser for the blockchain. By using it, you can track Transparent transactions, and also explore whole blockchains. In this video we will see blockchain explorer ... Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Bitcoin Explained Lab 1: Block Chain Explorer - Duration: 3:42. Emeka aka On1 Productions 2,102 views. 3:42. Avoid These 4 Crypto Scams & How To Invest The Right Way - Duration: 18:24. ... At block 179840, the blockchain for ETN is now not working. (update: the fix is in the works, see the statement in the pinned message from Ricard Ells)

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